Large Elemental, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 60 ft.
STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +7, WIS +6, CHA +7
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 12
Languages Aquan, Terran
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Elemental Demise. If the adaro dies, its body disintegrates in a flash of ooze and mud, leaving behind only equipment the adaro was wearing or carrying.

Innate Spellcasting. The adaro`sinnate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day each: enlarge/reduce, tongues

1/day each: conjure elemental (ooze elemental only), gaseous form, invisibility, major image, plane shift, vitriolic sphere

Actions

Multiattack. The adaro makes two trident attacks.

Trident. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack. Also you deal 4 (1d4 + 2) acid damage.

Acidic Spit. Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) acid damage.

Monster Tags: Genie

Habitat: Desert

MichalJerchel

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