Elemental Demise. If the adaro dies, its body disintegrates in a flash of ooze and mud, leaving behind only equipment the adaro was wearing or carrying.
Innate Spellcasting. The adaro`sinnate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic
3/day each: enlarge/reduce, tongues
1/day each: conjure elemental (ooze elemental only), gaseous form, invisibility, major image, plane shift, vitriolic sphere
Multiattack. The adaro makes two trident attacks.
Trident. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage if used with two hands to make a melee attack. Also you deal 4 (1d4 + 2) acid damage.
Acidic Spit. Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) acid damage.
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