Keen Smell and Hearing. The astral dog has advantage on Wisdom(Perception) checks that rely on smell and hearing.
Light in the Dark. Astral dogs are able to emit light for up a distance depending in age.
- 0-1 year: 15ft light; 30ft dim light.
- 1-2 years: 20ft light; 40ft dim light.
- 2-4 years: 30ft light; 60ft dim light.
- 4-10 years: 40ft light; 80ft dim light.
- 10 years and older: 50ft light; 100ft dim light.
When activated, any melee or attack spells have disadvantage against this creature.
Multiattack. The astral dog makes two attacks. One for bite attack and the other as claw attack.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d8 + 0) [piercing] damage.
Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 0) [slashing] damage.
Teleport. The astral dog can teleport a number of times before having to take a short rest
- 0-1 year: 1 per short rest within 20 ft.
- 1-2 years: 2 per short rest within 40 ft.
- 2-4 years: 3 per short rest within 80 ft.
- 4-10 years: 5 per short rest within 160 ft.
- 10 years and older: 8 per short rest within 240 ft.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Astral dogs come in multiple breeds just like regular dogs. Their bodies are made of cosmic energy and appear like that of the night sky. The older they get the more stars appear within their pelt. Some older ones even look as though they have miniature galaxies floating within them. Their eyes are completely one color and can give off a small glow. The main colors are white, blue, purple, and yellow. They can come in more colors, but are a lot more rare.
They can make great pets and companions, but they aren't necessarily for the faint of heart. Astral dogs have the ability to teleport... so you can see where it can cause some problems. To be an effective companion, whether on the battlefield by your side or cuddling on the couch at home, these canines need at least two things. First, you need to make a close bond with one. Second, they need at least some kind of training.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.