Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +4, INT +2, CHA +3
Damage Resistances Psychic
Condition Immunities Charmed, Frightened, Grappled, Restrained
Senses Passive Perception 10
Languages Any one language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Great mobility 

The rebel can take the dash or disengage action as bonus actions.

Untouchable mind

The rebel has advantage on Wisdom saves.

 

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Reactions

Chaotic fury (recharge 5-6)

The Rebel casts chaos bolt, using charisma as their ability score. They also gain resistance to all types of damage the spell dealt until this feature recharges.

 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

AlexandrosThegreat

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