Armor Class
13
(hide armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
12
(+1)
CHA
13
(+1)
Saving Throws
STR +4, INT +2, CHA +3
Damage Resistances
Psychic
Condition Immunities
Charmed, Frightened, Grappled, Restrained
Senses
Passive Perception 10
Languages
Any one language
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Great mobility
The rebel can take the dash or disengage action as bonus actions.
Untouchable mind
The rebel has advantage on Wisdom saves.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Reactions
Chaotic fury (recharge 5-6)
The Rebel casts chaos bolt, using charisma as their ability score. They also gain resistance to all types of damage the spell dealt until this feature recharges.
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