Chameleon Camouflage. The deathclaw is invisible, unless it drops below full health or takes a bonus action to become visible.
Keen Smell. The deathclaw has advantage on Wisdom (Perception) checks that rely on smell.
Surprise Attack. If the deathclaw surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Multiattack. The deathclaw makes two single target melee attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Tail Sweep. Each creature of the deathclaws choice within 10ft must make a DC 14 Dexterity saving throw, or take 9 (1d10 + 4) bludgeoning damage and fall prone. On a successful saving throw they take half damage and do not fall prone.
Rock. Ranged Weapon Attack: +6 to hit, range 50/100 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
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