Large Beast, Unaligned
Armor Class 14 (Unarmored Defense)
Hit Points 34 (4d10 + 12)
Speed 40 ft., Climb 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws WIS +4
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, Psychic, Slashing
Senses Passive Perception 13
Languages All Speak telepathically to any creature you can see within 30 ft. of you. --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Unarmored Defense While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

Dual Mind You have advantage on all Wisdom saving throws.

Mental Discipline You have resistance to psychic damage.

Mind Link You can speak telepathically to any creature you can see within 30 ft. of you. You don’t need to share a language with the creature for it to understand, but the creature must be able to understand at least one language. As an action, when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically with you for the next hour, or until you end this effect as an action.

Severed from Dreams You are immune to magical spells and effects that require you to dream, like the dream spell, but not to spells and effects that put you to sleep, like the sleep spell.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Rage Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 6) piercing damage.

Rage Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) slashing damage.

Reckless Attack. When you make your first attack on your turn, you can decide to attack recklessly, giving you advantage on melee weapon attack rolls using STR during this turn, but attack rolls against you have advantage until your next turn.

Bonus Actions

Rage As a bonus action enter a rage for up to 1 minute (10 rounds). You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Combat Wild Shape You can use Wild Shape as a bonus action and you can use a bonus action to expend one spell slot to regain 1d8 (1d8) HP per level of the spell slot expended.

Monster Tags: Misc Creature

Habitat: ArcticForestHill

Ziggifyy

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