Armor Class
18
(natural armor)
Hit Points
6
(1d12)
Speed
30 ft.
STR
1
(-5)
DEX
20
(+5)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Fire, Poison, Psychic
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Water Susceptibility. An animated coal that is submerged in water takes 1d6 (1d6) damage at the start of its turns until it is no longer submerged. A coal reduced to 0 hit points is inanimate and harmless
False Appearance. While the coal remains motionless, it is indistinguishable from a normal piece of hot coal.
Actions
Kindle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) fire damage, and the target catches fire if it is flammable. Until the creature takes and action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.
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Posted May 18, 2022Thank you! It's kind of ridiculous that the stat block for this monster wasn't included in the adventure.