Armor Class
13
Natural Armor
Hit Points
12
(4d4 + 2)
Speed
15 ft.
STR
10
(+0)
DEX
7
(-2)
CON
13
(+1)
INT
4
(-3)
WIS
5
(-3)
CHA
3
(-4)
Saving Throws
CON +3
Senses
Passive Perception 7
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Clear Body. The Clear Ooze is permanently invisible.
Split. Each time the Clear Ooze takes slashing damage or is brought to 0 hit points, it splits into two Clear Ooze of one size smaller. After becoming Tiny, the Clear Ooze dies.
Secretion. As an action, the Clear Ooze secrets poison. For one round, the Clear Ooze deals 2 (1d4) poison damage whenever it attacks or makes contact with a creature.
Actions
Smack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage.
Comments