Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a 1-level spellcaster. Its spellcasting ability is +3 (spell save DC 15, +2 to hit with spell attacks). The beetle brawler has following spells prepared:
Cantrips (at will): thorn whip, minor illusion
1st level (4 slots): wall of fire], fear
steel smash. he smashes the target with a steel war hammer piercing grab. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (2d4 +2) bludgeoning/piercing damage.
throwing daggers. RangedWeapon Attack: +2 to hit, range 10/30 ft., 2 target. Hit: 16 (1d8 +0 ) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 2 Actions). the brawler summons a large swarm of winged insects with large stingers e mobilizing the party for 2 turns.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
7 foot tall with large pincers and thick exoskeleton.and can range from black to brown found in deserts and woodlands.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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