Medium Beast, Lawful Evil
Armor Class 20 natural armor
Hit Points 30 (2d12)
Speed 20 ft., can burrow and attack from under
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +5
Skills Animal Handling +3
Damage Resistances Bludgeoning
Damage Immunities Acid
Condition Immunities Frightened, Grappled, Invisible, Paralyzed
Senses Darkvision blows out torches to use this and attacks, Passive Perception 8
Languages All all languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a 1-level spellcaster. Its spellcasting ability is +3 (spell save DC 15, +2 to hit with spell attacks). The beetle brawler  has following  spells prepared:
Cantrips (at will): thorn whip, minor illusion 
1st level (4 slots): wall of fire], fear 

Actions

steel smash. he smashes the target with a steel war hammer                                       piercing grab. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:  (2d4 +2) bludgeoning/piercing damage. 

throwing daggers. RangedWeapon Attack: +2 to hit, range 10/30 ft., 2 target. Hit: 16 (1d8 +0 ) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs 2 Actions). the brawler summons a large swarm of winged insects with large stingers e mobilizing the party for 2 turns.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

7 foot tall with large pincers and thick exoskeleton.and can range from black to brown found in deserts and woodlands. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertHillMountain

gorak_the_demon_slayer

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