Medium Aberration, Unaligned
Armor Class 12 Natural armor
Hit Points 18 (4d6)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

The belabra attacks by lunging at its target using its shell as a ram or entangling the target with its tentacles and using its sharp beak to tear flesh. 

Entagle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. 

Lunge. Ranged Weapon Attack: +3 to hit, range 180/360 ft., 2 target. Hit: 5 (2d4) bludgeoning damage.

Reactions

Poisonous Blood. If injured, the belabra's gray-white blood acts as a poison. It sprays its blood in a 5ft radius which causes partial blindness or constant sneezing upon skin contact. If hit, disadvantage on all rolls. Duration 1 day or until after long rest.

Description

The belabra are distinguished by a hemispherical shell that is roughly 2 feet (0.61 meters) in diameter. The shell is black or dark gray in appearance. The belabra's barbed tentacles extend from the underside of the shell. They have 12 tentacles in total. Under the shell, they also have a gray beak and a white underbelly. Four eyes extend above the shell on short eye stalks.

Habitat: Forest

Jimilk

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