Medium Humanoid, Any Alignment
Armor Class 18 Chain Mail, Shield
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
11 (+0)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Spellcasting. The Cult Soldier is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +1 to hit with spell attacks). The Cult Soldier has following Wizard spells prepared:
Cantrips (at will): [/spell]Shocking Grasp[/spell], [/spell]Blade Ward[/spell]

Actions

Multiattack. The soldier makes two melee attacks.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Description

Warcasters come from the same studious backgrounds as their arcane brethren, however, their physical abilities didn't fall to the wayside. These casters value intelligence and make shrewd battlefield units, and stand as a bulwark between the world and their less melee-gifted friends.

IAmViktor13

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