Small Elemental, Lawful Good
Armor Class 11 None
Hit Points 8 (3d6 - 1)
Speed 25 ft., Swim 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
9 (-1)
INT
16 (+3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +5
Damage Immunities Cold
Senses Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The [monster name] is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Water Grable has the following spells prepared:

Cantrips (at will): Shape Water

1st level (2 slots): Break Waves

2nd level (1 slot): Animate Snow

Actions

Dagger. Melee Weapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 3 (1d4 + 4) piercing damage. 

Habitat: ArcticCoastalUnderwater

JerDragon1

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