Armor Class
11
None
Hit Points
8
(3d6 - 1)
Speed
25 ft., Swim 30 ft.
STR
9
(-1)
DEX
12
(+1)
CON
9
(-1)
INT
16
(+3)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
INT +5
Damage Immunities
Cold
Senses
Passive Perception 11
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The [monster name] is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Water Grable has the following spells prepared:
Cantrips (at will): Shape Water
1st level (2 slots): Break Waves
2nd level (1 slot): Animate Snow
Actions
Dagger. Melee Weapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 3 (1d4 + 4) piercing damage.
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