Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 11 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Skills Medicine +4, Religion +2
Condition Immunities Blinded
Senses Blindsight 60 ft., Passive Perception 13
Languages Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

Keen Hearing and Smell. The Blind Gnoll Shaman has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The gnoll makes two melee attacks with its spear or two ranged attacks with its longbow.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used with two hands to make a melee attack.

 

 

Monster Tags: Gnoll

Habitat: ArcticForestGrasslandHill

Mehkel

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