Huge Monstrosity, Lawful Evil
Armor Class 16 Natural
Hit Points 120 (13d12 + 35)
Speed 40 ft.
STR
20 (+5)
DEX
17 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +10, DEX +8
Damage Vulnerabilities Fire, Psychic
Damage Resistances Lightning, Poison, Ranged Attacks
Condition Immunities Grappled, Restrained
Senses Passive Perception 15
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Focused. If there is work to be done, the beast known as Sagrov will ignore the characters and focus on his work. However in order to remain uninterrupted, if the players approach he will hurl an object at them. As a Reaction Sagrov can use his ranged attack Hurl targeted at any character within 25ft.  

Legendary Resistance (2/Day). If Sagrov fails a saving throw, he can choose to succeed instead

Actions

Rampage. Sagrov can make three attacks, one with each hand, and one with his teeth. 

Bite. Melee Weapon Attack (true form only):  to hit, reach 5 ft., one target. Hit: 13  piercing damage.

Claws. Melee Weapon Attack:  to hit, reach 5 ft., one target. Hit: 8 slashing damage.

Hurl object. Ranged Weapon Attack: Sagrov will grab anything to hand and throw it at any character who moves within 25ft of him. Ranged Improvised Weapon attack to hit. Range 25ft, 1 target. Hit: 16  bludgeoning damage. On hit any character must make a DC14 Dexterity saving throw else they are knocked Prone

 

Bonus Actions

Execute: Lord Sagrov uses his bonus action to kill a prone target within 10ft of him. Sagrov will target the stockpile of citizens of Sagrovia first however on a  Sagrov will make an opposed athletics check on any prone player and attempt to Restrain them before making a Claws attack

Reactions

Hurl object. Sagrov will grab anything to hand and throw it at any character who moves within 25ft of him. Ranged Improvised Weapon attack +6 to hit. Range 25ft, 1 target. Hit: 14 (2 d10 +6) bludgeoning damage. On hit any character must make a DC14 Dexterity saving throw else they are knocked Prone

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This is the true form of Lord Sagrov aka Tinkholm Springroar aka The Sagrovian Beast Shadefang. After learning of his fate of being trapped in Sagrovia, the domain of dread, Tinkholm Springroar has drunk a potion of his own creation allowing him to absorb the power generated by the souls he has captured in his crystal. 

Awakened Lord Sagrov is a shaggy haired Giant Monstrosity, an imposing figure standing 25 feet tall, resembling a twisted part man, part werewolf. His body is that of the werewolf, with sharp claws, his head remains mostly human, however his nose and mouth have twisted into a snout with a set of razor sharp teeth.  

Tactics: Lord Sagrov will attempt to complete his work by powering his crystal with the souls of the citizens of Sagrovia. If he is near his altar then he will use his bonus action to use his Execute bonus action. If Lord Sagrov Executes 10 citizens or characters then the crystal will be full and he will no longer be focused on his work and will focus instead on the characters attacking him. 

Lair and Lair Actions

Atop the mountain in the centre of Sagrovia is the imposing black fortress known as Castle Sagrov, amongst the many experiments and corpses is Lord Sagrov. 

Lair Actions

On initiative count 20(losing initiative ties), Lord Sagrov  takes a lair action to cause one of the following effects; Sagrov can’t use the same effect two rounds in a row:

  • Ghouls attack: 1d6 ghouls are summoned and attack the players.
  • Traps: If a player is within 10 feet of a Pillar or statue they must make a DC16 dexterity saving throw or take 12 (2d10 +1) Lightning Damage.

 

Habitat: ForestMountain

BigDaveOfWB

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