Large Beast
Armor Class 15 Natural Armor
Hit Points 82 (11d10 + 22)
Speed
STR
16 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Bladewolf makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Sword Spin (Recharge 6). Each creature of the Bladewolf's choice that is within 5 feet of the Bladewolf must pass a DC 13 Dexterity saving throw or take 17 (4d6 + 3) slashing damage and be knocked prone on a failure, or take half as much damage and not be knocked prone on a success. The Bladewolf can then move without triggering attacks of opportunity

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Parry. The Bladewolf adds 2 to its AC against one melee attack that would hit it. To do so, the Bladewolf must see the attacker and be wielding a melee weapon.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Phelegethon

Comments

Posts Quoted:
Reply
Clear All Quotes