Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
11 (+0)
CHA
6 (-2)
Damage Immunities Poison, Psychic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Aura of order

Creatures within 10 ft of the golem have disadvantage on wisdom saves, except for lawful creatures, who instead gain +1 ac while in the area.

Spawner's command

The golem can cast command at will, using constitution as their spellcasting ability, slaad make this save at disadvantage.

Critical weaknes

When the golem is by a critical hit, their AC is reduced by 2 for one minute.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

 

Reactions

Harness Limbo

When a creature the golem can see tries to make an intelligence check to control limbo, the golem can use their reaction to give the check advantage or disadvantage.

Description

Stone golems are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

AlexandrosThegreat

Comments

Posts Quoted:
Reply
Clear All Quotes