Innate Spellcasting. The cosrair lord’s innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells, requiring no material components:
At will: dispel magic, polymorph, telekinesis, teleport
3/day: Spirit Guardians
2/day: Counterspell
1/day: Imprisonment
Legendary Resistance (3/Day). If the Corsair Lord fails a saving throw, it can choose to succeed instead.
Magic Resistance. The molydeus has advantage on saving throws against spells and other magical effects.
Skyfall. If the Corsair Overlord is flying and dives at least 30ft. straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3d8 damage to the target.
Wicked Bless. The Corsair Overlord Regains 20 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Magic Weapons. The molydeus’s weapon attacks are magical.
Multiattack. The corsair overlord makes three attacks: one with its armblade, one with its bone spurs, and one with its soul plate.
Armblade. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (6d6 + 9) slashing damage. If the target has at least one head and the corsair overlord rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d10 slashing damage from the hit.
Bone Spurs. Ranged Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 9) piercing damage.
Soul Plate. Melee Spell Attack: +16 to hit, reach 30 ft., one creature. Hit: (1d12 + 9) force damage, and the target must succeed on a DC 22 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction can only be restored by a wish spell or divine intervention.
If this attack reduces a target to 0 hit points or hits an unconcious target the target must succeed on a DC 22 Constituion saving throw or have its soul devoured by the Soul Plate and be returned to an incarnate state, this effectively erases the target from existence.
The corsair overlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The corsair overlord regains spent legendary actions at the start of its turn.
Attack. The corsair overlord makes one attack, either with its Armblade or with its Soul Plate.
Move. The molydeus moves without provoking opportunity attacks.
Cast a Spell. The molydeus casts one spell from its Innate Spellcasting trait.
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