Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The cerberus makes up to three attacks. It can bite up to three times or bite up to two times and use its fire breath.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 4) piercing damage plus 9 (2d8) fire damage.
Fire Breath (Recharge 5–6). The hound exhales fire in a 20-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (8d8) fire damage on a failed save, or half as much damage on a successful one.
Description
Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.
This poor beast is the triple headed fusion of three hell hounds. Though already incredible guard animals alone, the indignation caused by their fusion, and their new muscular power makes them better.
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