Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Invincible. The cat cannot die. If hit points drop to zero, he will scamper off to nap, only to eventually return, seemingly out of nowhere.
Omnipresent. The cat is always just around. Batting something. Biting something. Sniffing something. If you look for him, he is there. If not, he’s probably off nearby somewhere.
Knife attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing/piercing damage.
Bat. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 0 bludgeoning damage.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
If Binxdafur has not attacked this turn, he can supply anyone with a health potion, provided one is available. He can even supply it to unconscious team members.
Description
Basically just a declawed cat with knife strapped to his back through a non-removable harness. Probably through magnets or something. He likes the knife harness, though.
Binxdafur has two forms:
1) Binxy/Binxdafur/Binxdafurus- A kind hearted, sweet, curious kitty who wants to cuddle and make you muffins.
2) Bud- A monsterous demon with big dialated pupils and pointed ears. His movement and stealth doubles and his knife is able to stab. Still the same size and level of furriness, but a completely different persona. Ready to stab and bat.
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