multiattack. the blackwatch guardian can attack twice with a melee Weapon when they use their action to attack
Spellcasting. The [blackwatch guardian] is a 6-level spellcaster. Spell casting ability is intelligence
Cantrips (at will): [fire bolt], [mending]
1st level (3 slots): [cure wounds], [command], [inflict wounds]
2nd level (3 slots): [branding smite], [zone of truth], [spiritual weapon]
3rd level (3 slots): [bestow curse], [fear], [lighting bolt]
4th level (2 slots): [blight], [black tentacles]
5th level (1 slot): [wall of force], [reincarnate]
Action Name. Enter the description for your action.
Silver longsword. Melee Weapon Attack: +7 to hit, reach 5 ft. (1d8 + 4) [slashing] damage.
Opportunity attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A humanoid in big black metal Armour carrying a shield sword, they're face covered by a hood
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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