Large Humanoid, Lawful Evil
Armor Class 18 Metal plate
Hit Points 68 (3d8)
Speed 25 ft.
STR
18 (+4)
DEX
8 (-1)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +7
Skills Arcana +4, Insight +7
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 15
Languages Abyssal, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

multiattack. the blackwatch guardian can attack twice with a melee Weapon when they use their action to attack

Spellcasting. The [blackwatch guardian] is a 6-level spellcaster. Spell casting ability is intelligence 
Cantrips (at will): [fire bolt], [mending] 
1st level (3 slots): [cure wounds], [command], [inflict wounds]

2nd level (3 slots): [branding smite], [zone of truth], [spiritual weapon]

3rd level (3 slots): [bestow curse], [fear], [lighting bolt]

4th level (2 slots): [blight], [black tentacles]

5th level (1 slot): [wall of force], [reincarnate]

Actions

Action Name. Enter the description for your action.

Silver longsword. Melee Weapon Attack: +7 to hit, reach 5 ft. (1d8 + 4) [slashing] damage. 

 

Reactions

Opportunity attack 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A humanoid in big black metal Armour carrying a shield sword, they're face covered by a hood

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SteveandMichael

Comments

Posts Quoted:
Reply
Clear All Quotes