Large Humanoid (Shapechanger)
Armor Class 16 natural armor
Hit Points 175 (10d8 + 35)
Speed 120 ft.
STR
14 (+2)
DEX
24 (+7)
CON
16 (+3)
INT
10 (+0)
WIS
22 (+6)
CHA
10 (+0)
Saving Throws DEX +12, CON +8
Skills Intimidation +10, Survival +11
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight 200ft, Darkvision 180, Passive Perception 24
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Shapechanger. The werebat can use its action to polymorph into a Large bat-humanoid hybrid or into a giant bat, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Echo Location. The werebat has advantage on wisdom (perception) checks that rely on hearing.

Speak with Bats. The werebat can communicate with bats and bat-like creatures as if they shared a language.

Actions

The Alpha Werebat can make 3 attacks one with its claws, one with its bite, and one with its wings or it can use its sonic screech.

Claw. Melee Weapon Attack: +8 to hit, reach  5 ft., 1 target. Hit:  19(3d8 + 5)slashing  damage. 

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 19 (3d8 + 5) piercing  damage and the Alpha Were Bat regains hit points equal to that amount half the amount of damage it dealt. 

Wing. Melee weapon Attack +8 to hit, reach 10 ft., 2 targets Hit  14 (2d8+5) bludgeoning damage and the target(s) must make a DC16 strength save. On a failure the target is knock prone. 

Sonic Screech (recharge 5-6). Everything within 60ft of Alpha Werebat must make a DC 17 wisdom save or take 6d8 thunder damage and if failed by 5 or more the target is stunned until the end of the Were Bat's next turn. On a success they take half.

Bonus Actions

Gale Push (recharge 6).  Everything in front of the werebat within 100ft must make a DC17 Strength save or be push back 30ft and knock prone. On a success the the target is only push back 10ft and isn't knock prone. 

Description

 A  huge hulking bat humanoid ready  to tear anyone  apart.

ProjectX

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