Tiny Beast, Unaligned
Armor Class 11
Hit Points 7 (2d4 + 2)
Speed 20 ft., Climb 20 ft.
STR
8 (-1)
DEX
17 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
9 (-1)
Skills Stealth +5
Damage Resistances Bludgeoning
Senses Darkvision 30 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 15ft., one target.
Hit: 1 (1d1) piercing damage and 2 (1d4) poison damage. The target must succeed on a DC 11 Constitution saving throw. Becoming slowed as if by the slow spell for 1 minute on a failure, or taking half the poison damage on a success. An affected creature can attempt the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target rolls a natural 20 when making their initial saving throw, they are instead affected by the haste spell for 1 minute.

Description

Chronomites are arachnids about the size of a pinky nail that are found in forests and swamps. Though they can carry disease like other mites, Chronomites are more dangerous because of their strange, otherworldly poison.
When a creature is bitten by a chronomite, their movements slow drastically (even magically), making them vulnerable to other predators. Many natural hunters in these locations single out victims of chronomite poison as easy meals.

Habitat: ForestSwamp

Drumitch

Comments

Posts Quoted:
Reply
Clear All Quotes