Demonic Ancestry. Beswold has advantage on saving throws against being charmed, and magic can’t deal Necrotic damage to him.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: darkness, raise dead, friends
1/day each: dominate person, dominate monster
2/day each: geas, fear, blight
Sunlight Sensitivity. While in sunlight, Beswold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Aura of Dusk. Any creature under Beswold's control or allied with him deals an extra 1d6 necrotic damage.
Evil Eye. Any creature who looks Beswold in his left eye must succeed on a DC 15 CHA save or become under his control for 2 turns. When the control ends, that creature takes 1d6+4 necrotic damage.
Steward's Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) slashing and necrotic damage.
Lair and Lair Actions
The lair of Beswold Arcter is the Throne of the Demons. It is a dreary place with fancy windows with blue light
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