Medium Humanoid (Demon, Human), Lawful Evil
Armor Class 16 Natural Armor
Hit Points 415 (3d8)
Speed 35 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
15 (+2)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws DEX +10, CHA +10
Skills Deception +8, History +6, Perception +6, Persuasion +8, Stealth +8
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Petrified
Senses Darkvision 120 ft., Passive Perception 14
Languages Elvish, Undercommon Common, Elvish, Abyssal, Infernal, Draconic, Orc
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Demonic Ancestry. Beswold has advantage on saving throws against being charmed, and magic can’t deal Necrotic damage to him.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: darkness, raise dead, friends

1/day each: dominate person, dominate monster

2/day each: geas, fear, blight

Sunlight Sensitivity. While in sunlight, Beswold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Aura of Dusk. Any creature under Beswold's control or allied with him deals an extra 1d6 necrotic damage.

Evil Eye. Any creature who looks Beswold in his left eye must succeed on a DC 15 CHA save or become under his control for 2 turns. When the control ends, that creature takes 1d6+4 necrotic damage.

Actions

Steward's Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) slashing and necrotic damage.

 

Lair and Lair Actions

The lair of Beswold Arcter is the Throne of the Demons. It is a dreary place with fancy windows with blue light 

Monster Tags: Demon LordHuman

Habitat: UnderdarkUrban

TharivoltheHighElfWizard

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