Keen Smell. The catoblepas has advantage on Wisdom (Perception) checks that rely on smell.
Leviathan Will. The Atoblepas has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Limited Amphibiousness. The Atoblepas can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Charge. 10 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (5d6 + 4) bludgeoning damage.
Maddening Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 15 Constitution saving throw, taking 32 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. If the the target fall to 10 or below health the target must now make a DC 14 Wisdom saving throw to resist being afflicted with Madness (1 turn)
shove: (1 reaction) by using it reaction the Atoblepas can shove a creature 10ft back with a DC 14 strength saving throw.
Tactical retreat: (1/day) when the Atoblepas is within 10 feet of water he can take the disengage action for free to jump into the water and regain 1d8 hit points.
The Atoblepas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. (3/day)
Scaly movement action: the Atoblepas can use half of it's movement speed to reposition.
Death ray action: Atoblepas forces it's self to do a death ray attack (only after first death ray attack) but takes 3d4 necrotic damage.
Swamps calling: the Atoblepas calls forth the life of the swamp and drains it for itself and regains 1d8 hit points.
Legendary Resistance (1/Day). If the Atoblepas fails a saving throw, it can choose to succeed instead.
Description
it appears it be a conglomeration of bloated buffalo , warthog, and Locathah this amalgamation of creatures bears an Oder that emits green stench with a club like tail, long neck and boar like tusks. With small to big fins running alongside his side with some on the tail as well mossy green. Where patches of fur were are now replaced with sliver blue scales, and gills along its neck with 2 of his hooved feet now having webbing. with messily small eyes one is now enlarged but lifeless like a fish eye.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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