Medium Ooze, Unaligned
Armor Class 13
Hit Points 147 (14d10 + 70)
Speed 10 ft., Climb 10 ft.
STR
19 (+4)
DEX
3 (-4)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Skills Stealth +2
Damage Resistances Bludgeoning, Force
Damage Immunities Acid, Poison, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Arcane Absorption. Whenever the ooze is subjected to damage caused by magic, it takes no damage and instead regains a number of hit points equal to 1d10 + half of damage dealt.

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Dispelling Vulnerability. If the ooze is target by dispel magic, it takes damage equal to 1d10 + the level that dispel magic was cast at.

False Appearance. While the ooze remains motionless, it is indistinguishable from a puddle of spilled liquid.

Magic Resistance. The ooze has advantage on saving throws against all spells and magical effects.

Silence Magic. Any spellcaster that the ooze hits loses the ability to cast any spell till the start of its next turn; furthermore, roll a d6. On a 1 to 5, the target is unaffected. On a 6, the target loses a single spell slot chosen from its lowest available at the time.

Oozebleck. The ooze can only take damage from attacks that either meet its AC or are below it. It also resists attacks made with bludgeoning weapons. 

Actions

Multiattack. The ooze makes two attacks with its pseudopod attack.

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage.

Wild Magic Surge. The ooze unleashes the accumulated magic that it has absorbed, rolling on the Wild Magic Surge Table. 

 

whatawhimsy

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