Invisible Armor. Chronos' Avatar wears plate armor but can not be seen by anybody unless they use the See Invisibility spell and looks in its direction. This increases his AC by 2 unless someone has seen its armor and its weak spots, thus ignoring the AC bonus.
Multiattack. Chronos makes three attacks with his sickle +1
Sickle. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 10 (1d4 + 8) slashing damage. Targets hit must succeed on a Strength DC 16 check or be thrown 10 ft. backwards. If the target intercepts a wall or obstacle before the 10 ft., the target takes an additional 4 damage. If the target is knocked to 0 hit points due to this effect it is instead dropped to 1 hit point.
Tremor. Tremors cause anybody within a 45 ft. radius of Chronos' Avatar to make a Dexterity saving throw (DC 17) or be knocked down. Creatures of tiny or small size are not effected.
Heal Dampen. Chronos' Avatar sends out a heal dampening wave, stopping a specific target up to 60 ft. away from being healed.
Description
Chronos expels his essence into an avatar to do his bidding. This celestial body is large standing at 14 ft. tall. This avatar is only found in places no one travels in order to make changes in history without interruption.
Chronos' goal with this avatar is to change small things over time and become stronger while still being imprisoned.
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