Tiny Plant, Neutral
Armor Class 10 (natural armor)
Hit Points 20 (2d10)
Speed 10 ft.
STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Damage Immunities Acid, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 9
Languages Can only understand the instructions of its creator--the only caveat is for those with the speak with beasts and plants spell.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

He's just a carrot. The golem is immune to any spell or effect that would alter its form.

There's not much to hit. The golem has advantage on saving throws against spells and other magical effects.

Fists of fury. The golem's weapon attacks are magical.

Actions

Knuckle Sandwich. The golem makes two slam attacks.

Carrotin' Treatment. Melee Weapon Attack: +2 to hit, reach 6 inches one target. Hit: (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.

Bonus Actions

Better Eat Your Carrots (Recharge 5-6)

The Golem can use its reaction to cast Blindness at 3rd level. Failed Con 15 save results in blindness and 1d4 psychic damage.

 

 

RainLemming

Comments

Posts Quoted:
Reply
Clear All Quotes