Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 16 chain mail
Hit Points 22 (4d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

eldrich blast: 

  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V S
  • Duration: Instantaneous
  • A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. +3 attack bonus.
Reactions

quick blast:  when a creature moves within 10 feat, the ceature will be trageted by eldrich blast. If the d20 is a 18 or above the creatures speed is set to 0.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: Urban

BriskeNutte

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