Keen Smell. The cait sidhe has advantage on Wisdom (Perception) checks that rely on smell.
Running Leap. With a 10-foot running start, the cait sidhe can long jump up to 25 feet.
Misty Step (3/day). The cait sidhe can, as a movement action, teleport up to 40' to a space it can see. If the cait sidhe ends its misty step next to an opponent and makes an attack, the attack has advantage.
Multiattack. The cait sidhe makes one bite and one claw attack or uses its baleful stare if able.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus the target must make a DC 12 Constitution saving throw or take an additional 1d4 damage t0 their Constitution. Any creature who is reduced to 0 Constitution is then slain and their soul eaten by the cait sidhe without hope of resurrection. A successful save means that the target does not lose Constitution.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Baleful Stare (Recharge 5–6). The cait sidhe forces a creature it can see within 120' to make a DC 12 Wisdom saving throw, taking 21 (6d6) psychic damage and being knocked prone on a failed save, or half as much damage on a successful one and the target is not prone.
Elusive Paws. If an attack misses the cait sidhe, then it may, as a reaction, use its misty step immediately.
Description
The cait sidhe is almost the polar opposite of the blink dog, being a chaotic evil creature of the feywild, often kept as a companion or pet to unseelie fey.
The cait sidhe's main danger is its soul eating ability, reducing those who cross it down to nothing in an instant and literally feasting on the souls of the dead.
Cait sidhe are malicious and melevolent, not content with simple games or deadly pranks like the unseelie fey that surround them, but intent on bringing sorrow and destruction to anyone they can, even being known to turn on their "masters" when serving them becomes boring.
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