Large Fiend (Demon), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 136 (13d10 + 65)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +7, CON +8, WIS +4
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Avatar has advantage on saving throws against spells and other magical effects.

Plague. Any creature that starts its turn within 5 feet of the Avatar must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the plague for 24 hours.

Curse of Hunger. After landing a successful bite attack on a target the target must make a DC 15 CON save or be affected by the Curse of Endless Hunger. On a successful saving throw, the creature is immune to this effect for 24 hours.

Innate Spellcasting: The Avatar has innate spellcasting and can cast the following spells with +8 to hit and a DC of 18

Blight , Contagion, Insect Plague  (1/day)

The Curse of Endless Hunger -  the victim suffers from insuffferable, insatiable hunger. In the presence of food a creature must make a DC10 wisdom save otherwise they must use their movement and action to move towards and consume food. Every hour the DC goes up by 1. Every six hours their CON score decreases by 2. The creature dies of starvation once their CON score reaches zero

Actions

Multiattack. The Avatar makes three attacks: one with its bite and two with its glaive.

Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Monster Tags: Demon

MobyNickB

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