Anglic weapons. The angel's weapon attacks are magical. The Lesser angel's weapon attacks dose 2d8 extra radiant damage (included in the attack)
Quest. the angel always knows the location of the creature it needs to find or the direction and distance of the place it needs to guard or find.
Innate Spellcasting. The angel's spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). The Divine Intervener can innately cast the following spells, requiring no components:
At-Will: Light, sacred flame, thaumaturgy, detect evil and good
2/day each: Cure Wounds (as a 2nd level spell), Guiding bolt (as a 2nd level spell), bless, gentle repose
1/day: Augury, lesser restoration, Daylight, Cure wounds (as a 3rd level spell), Guiding bolt (as a 3rd level spell)
War magic. The angel makes one sword attack (with one hand) as an action then casts an at-will spell as a bonus action.
longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) or 8 (1d10 + 3) if held in two hands, slashing damage plus 9 (2d8) radiant damage.
shortbow. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) radiant damage.
Description
Angels are the most used unit in the upper planes and places that aren't the material plane. they are used in specific situations and commonly used as servants for Greater angels in their missions in the mortal realm or angels are used as a force of guards in important locations.
Previous Versions
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