The Undead's calling. As long as there are still undead within a 200 ft. radius of Coron, Coron can make a constitution save against 20-how many undead are in the area.
Necrotic Absorption. Instead of taking damage when attacked by anything that deals necrotic damage, heal half of the damage you would have taken.
Spellcasting. Coron is a 19th level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Coron has the following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Infestation, Fire Bolt
1st level (4 slots): Chaos Bolt, Chromatic Orb
2nd level (4 slots): Cloud of Daggers, Web
3rd level (3 slots): Fireball, Lightning Bolt
4th level (3 slots): Ice Storm, Stoneskin
5th level (3 slots): Cloudkill, Cone of Cold
6th level (2 slots): Circle of Death, Sunbeam
7th level (2 slots): Prismatic Spray, Finger of Death
8th level (2 slots): Sunburst, Abi-Dalzim's Horrid Wilting
9th level (1 slot): Psychic Scream
This creature is allowed to take two actions in one turn
Raise the dead. Coron raises 1d4 Zombies to fight for him
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (3d4+1) Piercing damage.
Freezing touch. Melee magic attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (2d8) Cold damage, (1d12) necrotic damage
Necrotic Burst. Anytime that Coron takes damage it releases a burst of a deadly force that deals 2d6 necrotic damage to anyone within 15 ft.
Description
Coron is a pretty basic looking human, he seems to show no emotion during battle
Comments