Large Undead, Lawful Evil
Armor Class 17 (bones)
Hit Points 47 (7d12 + 5)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +8, CON +6
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands all languages it knew in life but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Bone Slash: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 3) piercing damage.

Bone Shards: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d8 +3) piercing damage.

Reactions

Trip-up: When an enemy attempts to leave the Bone Hulk's melee range, it may make a melee attack against that creature. If that attack hits, the target must make a DC15 strength saving throw or be knocked prone.

Description

A horrible conglomeration of bones from various species and races, from elephant skulls to halfling fingers. Whatever the goals of the necromancer who would raise such a monster, surely there can be no more twisted servant than the Bone Hulk.

Each of the great monsters footsteps sounds like a mausoleum shaking to its foundations, and the wind whispers through hollow bones like a death rattle. Any being unlucky enough to hear its approach will never forget the sounds. 

Monster Tags: undeadconstruct

Habitat: Underdark

JohnnyHollywood

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