Bone Slash: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 3) piercing damage.
Bone Shards: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d8 +3) piercing damage.
Trip-up: When an enemy attempts to leave the Bone Hulk's melee range, it may make a melee attack against that creature. If that attack hits, the target must make a DC15 strength saving throw or be knocked prone.
Description
A horrible conglomeration of bones from various species and races, from elephant skulls to halfling fingers. Whatever the goals of the necromancer who would raise such a monster, surely there can be no more twisted servant than the Bone Hulk.
Each of the great monsters footsteps sounds like a mausoleum shaking to its foundations, and the wind whispers through hollow bones like a death rattle. Any being unlucky enough to hear its approach will never forget the sounds.
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