Reload 1: The firearm can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action to reload. You must have one free hand to reload a firearm.
Misfire 2: Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score).
Blunderbuss. Range Weapon Attack: +6 to hit, range 15/60 ft., one target. Hit: 6 (2d8 + 2) piercing damage. Special Rules*
Axe Bayonet. Melee or Range Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/14/2021 12:03:27 PM
|
6
|
3
|
1
|
Coming Soon
|
Comments