Tiny Undead, Neutral Evil
Armor Class 13
Hit Points 10 (1d10)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
10 (+0)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Skills Perception +2
Damage Resistances Cold, Fire, Lightning, Necrotic, Piercing
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Arcane skull has advantage on saving throws against spells and other magical effects.

Spellcasting. The Arcane skull is a 2th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The Arcane skull has the following wizard spells prepared:

Actions

Arcane Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (1d6) force damage.

Description

This disembodied skull blasts foes with arcane rays from its mouth and spells called up from the recesses of its memory.

These terrible creatures have sometimes be seen clinging to the sides of certain dark wizards or warlocks.

(note: this seemed like it would be a good fit for a special familiar for the Pact of the undying warlock)

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2018 4:59:46 AM
6
1
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Coming Soon
11/28/2018 5:16:12 AM
3
2
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Coming Soon

Monster Tags: undead

Habitat: Underdark

Cthulhu_Caller

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