Charge. If the drake moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Multiattack. The drake attacks twice, once with its horn and once with its tail.
Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 5 (1d10) lightning damage.
Lightning Burst (Recharge 5–6). The drake discharges electricity in a 10ft cube centered around itself. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/14/2021 4:26:21 PM
|
9
|
1
|
2
|
Coming Soon
|
|
|
10/14/2021 5:39:46 PM
|
8
|
1
|
2.1
|
Coming Soon
|
|
|
10/14/2021 6:38:20 PM
|
10
|
1
|
2.2
|
Coming Soon
|
Comments