Flat-Out Denial (100/day). If Brian fails a saving throw or misses an attack, he can choose to succeed instead.
Spellcasting. Brian is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 30, +30 to hit with spell attacks). Brian has the following wizard spells prepared:
Cantrips (at will): Fire Bolt, Ray of Frost, Mending, Sword Burst, Mold Earth, Shape Water, Gust, Control Flames.
1st level (50 slots): Burning Hands, Chromatic Orb, Colour Spray, Mage Armor, Magic Missile, Ice Knife, Detect Magic, Earth Tremor, Comprehend Languages.
2nd level (50 slots): Aganazzar's Scorcher, Acid Arrow, Scorching Ray, See Invisibility, Web.
3rd level (50 slots): Animate Dead, Blink, Erupting Earth, Dispel Magic, Fireball, Lightning Bolt, Major Image, Vampiric Touch, Water Breathing.
4th level (50 slots): Dimension Door, Greater Invisibility, Ice Storm, Wall of Fire.
5th level (45 slots): Arcane Hand, Conjure Elemental, Creation, Immolation, Planar Binding, Telekinesis, Wall of Force
6th level (45 slots): Chain Lightning, Circle of Death, Contingency, Globe of Invulerability, Guards and Wards, Sunbeam.
7th level (45 slots): Delayed Blast Fireball, Finger of Death, Prismatic Spray, Reverse Gravity, Teleport, Whirlwind.
8th level (40 slots): Control Weather, Dominate Monster, Incendiary Cloud, Sunburst.
9th level (40 slots): Astral Projection, Imprisonment, Meteor Swarm, Power Word Kill, Prismatic Wall, Shapechange, Time Stop, Wish.
Multiattack. Brian makes three attacking moves in a single turn.
Cosmic Slap. Melee Weapon Attack: +20 to hit, reach 40 ft., one target. Hit: 70 (7d10 + 15) bludgeoning damage, plus 50 (10d4 + 10) force damage.
Nasal Beam. RangedWeapon Attack: +19 to hit, range 200 ft., 2 targets. Hit: 90 (8d10 + 12) cold, fire damage.
Negation. Any elemental spell or nonmagical bludgeoning attack used against Brian can be negated.
Brian can use his Legendary Actions whenever he likes
Regain Spell Slots (Costs 1 Action). Brian rolls a 8d10, and regains double the number rolled in spell slots.
Banishment (Costs 1 Action). Brian targets a single creature. The creature must suceed on an Intelligence 15 saving throw or be sent directly to the Astral Plane. The effect does not wear off naturally, so the creature must find a way to return to the Material Plane independently.
Description
Brian, the Almighty is the all-seeing, all-knowing, all-encompassing creator of the universe. His benevolent gaze, penetrates even the darkest abysses of the cosmos, and his loving hands tenderly caress the folds of creation. All who see him tremble in awe and wonder, as his delicious eyes shine like little suns, and his six-pack is both meaty and well-defined. Let those who plot wicked deeds beware, because those tender hands can dish out some insane slaps, and the nostrils on his face can produce some pretty crazy lasers.
Lair and Lair Actions
The entire Universe is Brian's domain.
Lair Actions
On initiative count 30 (losing initiative ties), Brian takes a lair action to cause one of the following effects; Brian can use the same effect as many times in a row as he likes, because his might is unparalleled:
- Brian rolls a d20 and regains 20 spell slots for any number that isn't a 1.
- Brian targets one creature, and rolls a d10. For any even number, the target remains tethered to the ground. For any odd number, the creature is pushed back 60 ft. The creature must succeed on a DC 20 Dexterity saving throw or take 4d8 force damage.
- Brian rolls a d4. Brian then summons Solars, the quantity of which is determined by the number rolled.
Regional Effects
The region containing Brian’s lair is filled with the scent of BO, which, aside from explaining that strange smell following you everywhere, creates the following effects:
- All creatures.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted May 9, 2023Sounds like cousin jimmy