Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Chromatic Aura. While the ooze has resistance to a damage type from its chromatic absorption reaction, its slam attack deals an extra 5 (1d10) damage of that type, and any creature within 5 feet of the ooze takes 5 (1d10) damage of that type whenever the creature touches the ooze or hits it with a melee attack.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The ooze makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 5) bludgeoning damage.
Chromatic Absorption. When the ooze takes acid, cold, fire, lightning, or thunder damage, it gains resistance to that damage type until the end of its next turn or until it uses this reaction again. This resistance also applies to the triggering damage of that type.
Description
While most oozes can thrive in habitats that are inhospitable to humanoids, chromatic oozes can be found in some of the most extreme environments on the material plane. Their ability to quickly acclimate to scorching heat, biting cold, and other natural hazards is matched by few other creatures. Scholars hypothesize that these oozes are highly attuned to the elemental planes, allowing them to draw upon the energy of those planes to adapt to their surroundings. This notion is supported by a chromatic ooze's ability to absorb elemental damage, such as that dealt by a fireball spell.
A chromatic ooze's appearance is strongly influenced by its environment. One in a hot, arid region might appear bright orange and have a slightly crusty texture, while one that dwells in an acidic swamp might be dark green and particularly slimy.
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