Armor Class
12
natural armor
Hit Points
90
(10d10 + 20)
Speed
10 ft., Fly 50 ft.
STR
6
(-2)
DEX
18
(+4)
CON
8
(-1)
INT
5
(-3)
WIS
16
(+3)
CHA
6
(-2)
Saving Throws
DEX +8
Skills
Perception +5
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 20
Languages
--
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.
Aetherial. This is an Aetherial creature. As such it is unaffected by non-magical attacks and can teleport up to 30 feet to an unoccupied space it can see that is large enough to hold it as a bonus action.
Actions
Beaks. Melee Weapon Attack: +6 to hit, reach 10 ft., one target in the swarm's space. Hit: 12 (3d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Comments