Large Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 128 (12d10 + 25)
Speed 40 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +6
Damage Immunities Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 11
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Charge. If the Ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Sure-Footed. The Ram has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Aetherial. This is an Aetherial creature. As such it is unaffected by non-magical attacks and can teleport up to 30 feet to an unoccupied space it can see that is large enough to hold it as a bonus action.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountain

ItsJonnyB18

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