Tiny Undead, Unaligned
Armor Class 15
Hit Points 120 (12d10 + 20)
Speed 0 ft., Fly 40 ft.
STR
3 (-4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances Lightning, Piercing
Damage Immunities Cold, Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 14
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance. The flameskull has advantage on saving throws against spells and other magical effects.

Aetherial. This is an Aetherial creature. As such it is unaffected by non-magical attacks and can teleport up to 30 feet to an unoccupied space it can see that is large enough to hold it as a bonus action.

Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:

Cantrip (at will): mage hand

1st level (3 slots): magic missile, shield

2nd level (2 slots): blur, flaming sphere

3rd level (1 slot): fireball

Actions

Multiattack. The flameskull uses Fire Ray twice.

Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.

Habitat: Underdark

ItsJonnyB18

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