Illumination. The phoenix sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the phoenix moves in water, or for every gallon of water splashed on it, it takes 5 cold damage.
Aetherial. This is an Aetherial creature. As such it is unaffected by non-magical attacks and can teleport up to 30 feet to an unoccupied space it can see that is large enough to hold it as a bonus action.
Multiattack. The phoenix makes two attacks. A peck with its beak & a gust of wind from their wings.
Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Fiery Gust. Ranged Attack. The Phoenix flaps it's great wings and dispels all magic under 5th level in a 30 foot radius centered on itself. Every creature in a 15 foot cone in front of it must make a DC 16 Dexterity saving throw or take 2d12+6 Fire damage.
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