Large Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 155 (12d10 + 70)
Speed 50 ft.
STR
16 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +7, CON +6
Skills Perception +3, Stealth +6
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as well.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Aetherial. This is an Aetherial creature. As such it is unaffected by non-magical attacks and can teleport up to 30 feet to an unoccupied space it can see that is large enough to hold it as a bonus action.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 6) radiant damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) slashing damage.

Monster Tags: Misc Creature

Habitat: DesertGrasslandHillMountain

ItsJonnyB18

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