Armor Class
12
(natural armor)
Hit Points
110
(10d8 + 30)
Speed
20 ft., Climb 20 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft., Passive Perception 10
Languages
--
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Aetherial. This is an Aetherial creature. As such it is unaffected by non-magical attacks and can teleport up to 30 feet to an unoccupied space it can see that is large enough to hold it as a bonus action.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target in the swarm's space. Hit: 16 (6d4) piercing damage, or 10 (4d4) piercing damage if the swarm has half of its hit points or fewer.
Comments