Medium Monstrosity, Chaotic Neutral
Armor Class 12 Leather armour
Hit Points 18 (3d8 + 6)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +4
Skills Acrobatics +3, Athletics +5
Condition Immunities Charmed, Exhaustion
Senses Blindsight 60, Passive Perception 10
Languages Understands all languages the host knew in life.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Host: The host can't be targeted by charm and sleep spells. Additionally it doesn't need to breathe, drink, eat or sleep.

Parasite: The bore worm shares a hit point pool with its host. Additionally it uses the worms INT and WIS stat.

Spider Climb: While the worm controls the host, it can climb vertical surfaces so long as it holds on with its hands. While the worm is independent of its host, it can spider climb as normal.

Actions

Club: 5ft range, +5 to hit, 1D4+3 Bludgeoning damage.

Description

Bore worms are a loathsome combination of worms and leeches. A fully grown adult is roughly six feet long and 2ft wide. Their bodies are covered in a single sheet of rubbery carapace with a bony spike at each end.

Bore Worms are parasitic creatures who invade a creature's body with their spikes, wraps themselves around the host's spine and pilots the corpse like a vehicle. The hosts movements are erratic and sudden but since they are dead, the host doesn't respond to pain in the traditional way. A host can only last as long as it has serotonin to drain. Once their current vessel is drained completely, the worm looks for a new host.

ByzantiaDev

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