Large Humanoid (Orc), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 40 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
4 (-3)
Skills Intimidation +2
Condition Immunities Invisible, Poisoned
Senses Darkvision 60 ft., Unknown They can hear the blood running through veins like second nature. Blood sense 30ft, Passive Perception 14
Languages Common, Draconic, Dwarvish, Elvish, Orc, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

True Bloodlust. When they strike an enemy with any attack that draws blood they are prone to lose what ever composure they held onto and go into a rage. They make an Wisdom Saving Throw with a DC of half the damage they take. Their Intelligence Score drops to 1 and they gain an extra Damage die to any attack.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

marvin_sewell

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