Medium Aberration, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
15 (+2)
WIS
17 (+3)
CHA
17 (+3)
Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fear Frenzy. The horror has advantage on attack rolls against frightened creatures.

Sunlight Sensitivity. While in sunlight, the horror has disadvantage on attack rolls and on Wisdom Perception checks that rely on sight.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Soul Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage and 6 (1d6 + 3) necrotic damage.

Frightening Aura (Recharge 5–6). The aberration builds fear in its targets through its actions and presence. Any creature that can see the aberration must succeed on a DC 15 Wisdom saving throw or be frightened  of it for 1 minute. The frightened  creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the horror’s Frightening Screech for the next 24 hours.

Soul Rend. The aberration's extradimensional maw tears at a creature frightened by it or a willing creature. The target must make a DC 15 Wisdom saving throw against this magic, taking 32 (5d10 + 5) necrotic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target permanently dies if this effect reduces its hit point maximum to 0.

 

Description

Called an Angel of War, this aberration's history traces back to the ancient times where it is said that Praea and Pudicium fought for the purity of humanity, developing these soldiers out of necessity. Once the corruption was eliminated, they were said to be put to rest.

Black tendrils writhe upon its head above a face devoid of eyes or mouth. It has purple, grey skin stretched tightly over a sharp, boney form and four fleshy wings with sharp talons along the ridges. Hundreds of large bulbous eyes run from the inner elbow to their palm which extends into long, slender fingers. Bowed bone daggers are imbedded in their sides as ribs. It glides as it moves towards its target, moving the rend them from their mortal vessel and consume their soul with their extradimensional maw.

This creature is immune to damage if a target still exists unless the banishing ritual is performed.

BlueBox_Madman

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