Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): infestation, produce flame, shillelagh
1st level (4 slots): entangle, earth tremor, speak with animals, thunderwave
2nd level (3 slots): summon beast, barkskin
Corrupted by Evil. Due to their time spent in Strahd's dark domain, these druids have lost their sense of self and pure connection to nature. Their summoned beast takes the form of an undead creature of the chosen type.
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Description
The druids of Barovia are unlike their counterparts on the Prime Material Plane. They have been corrupted by Strahd and the Dark Powers of Barovia. They seek to destroy those unlucky enough to be traveling the Svalich Road or the Svalich Woods.
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