Medium Humanoid (Any Race), Unaligned
Armor Class 11 (16 with barkskin)
Hit Points 30 (5d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (-1)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 15
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): infestation, produce flame, shillelagh

1st level (4 slots): entangle, earth tremor, speak with animals, thunderwave

2nd level (3 slots): summon beast, barkskin

 

Corrupted by Evil. Due to their time spent in Strahd's dark domain, these druids have lost their sense of self and pure connection to nature. Their summoned beast takes the form of an undead creature of the chosen type.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Description

The druids of Barovia are unlike their counterparts on the Prime Material Plane. They have been corrupted by Strahd and the Dark Powers of Barovia. They seek to destroy those unlucky enough to be traveling the Svalich Road or the Svalich Woods.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

MistertheDM

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