Cross-Entity V1. This being is a cross-over entity that is both physical and spiritual. On v1, everything can damage it, but all forms of harm only do half the impact, except attacks that are both physical and magical which does triple damage.
Toxic Plume V1. Over a range of 15 feet, anyone without at least a light hazmat suit equivalent looses 1 constitution every three minutes, lasting for 3-5 days. Spirits, machines, relevant fiends, and monsters are immune to this.
Etherian Eyes. Able to see any soul no matter what, analyzing it's stats.
Toxic Phage. RangedWeapon Attack: +6 to hit, range 5/16 ft., line targets. Hit: 5 (3d6 + 5) force, acid, and necro damage.
Cautious Apprehension. Forces that notice this unit roll a charisma check with a -3 applied to how willing they are to battle it. This also affects initiative.
Safe Quarantine. If you wearing an armor with a hazmat rating of 1/5 or higher, this monster cannot harm you.
Description
The first of the toxic horrors was generally found in the deeper mines until recently. The most common of the hazardous monsters, these units are quite risky to take on.
Previous Versions
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11/28/2018 10:00:23 PM
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Coming Soon
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