Charge. If the Aknosom moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 6 (1d12) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Pirouette. Whenever the Aknosom makes a wing attack, it has advantage on Dexterity (Acrobatic) skill checks and Dexterity saving throws until the start of its next turn.
Multiattack. The Aknosom makes two attacks: one with its peck and one with its kick, or two with its wings.
Kick. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Peck. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 12 (2d12+3) piercing damage.
Ram. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 16 (2d12+3) bludgeoning damage.
Wings. Melee Weapon Attack. +6 to hit, reach 5 ft., one target. Hit: 14 (2d10+3) slashing damage.
Fireball Barrage (Recharge 5-6). The Aknosom chooses op to 5 creatures within 30 feet of it and spits a small fireball at each of them. Each creature must make a DC 14 Dexterity saving throw or take 5 (1d10) fire damage and ignites on a failed save, or half as much damage and doesn’t ignite on a successful one. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Description
Aknosom is crane-like in appearance. It has a large red and gold parasol-like collar around its head, and this same coloration can be found on its wings and on its eye-like head crest, which can be used for intimidation. It has a long beak and yellow eyes. Its feathers are white, and it has long narrow legs. Its tail also ends in a peculiar hook-like shape. Aknosom is capable of standing on one leg.
Aknosom is said to be very territorial, and will try to scare any intruders away by displaying its crest.
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