Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 24 (4d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armour is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armour remains motionless, it is indistinguishable from a normal suit of armour.

Actions

Flaming Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d4) fire damage.

Bonus Actions

Ignite Weapon.  The weapon being held by the armour erupts in flame, adding d4 fire damage to its attacks.  This will always be the armour's first bonus action, and has been included in its base damage.

Description

This suit of magically animated half plate armour clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.

Chrismclegless

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